Task Explorer
Find The Right Task,
Filter Faster,
Expand Only What Matters.
This explorer keeps the denser list workflow while adopting the clearer, stronger page language from the rest of the site.
34
Total tasks
2
With preview
34
Voice-ready
Quick Snapshot
Explorer Updated
Mar 09, 2026, 05:02 AM
Order
Alphabetical by task title
Details
Expand from Local / PsyFlow only

Antisaccade Task

T000032DraftMar 02, 2026

Rule-dependent inhibitory control with prosaccade versus antisaccade responses.

Attention Network Test (ANT)

T000015Smoke testedMar 02, 2026

ANT implementation measuring alerting, orienting, and executive-control effects from cue and flanker manipulations.

Balloon Analogue Risk Task (BART)

T000002Smoke testedMar 02, 2026

A risk-taking task based on BART with color-specific burst profiles.

Cambridge Gambling Task

T000029DraftMar 02, 2026

Explicit-risk decision task with red/blue probability judgment and proportional betting.

Card Sorting Task (WCST-style)

T000016DraftMar 02, 2026

Rule-based card sorting task for cognitive flexibility and set-shifting

Cyberball Task

T000034DraftMar 02, 2026

Three-player virtual ball-toss paradigm for social inclusion and ostracism.

Delay Discounting Task

T000017DraftMar 02, 2026

MCQ-27 style intertemporal choice task (smaller-sooner vs larger-later)

Dictator Game

T000025DraftMar 02, 2026

Three-option allocation decisions (generous/equal/selfish) under different stake levels.

Drifting Double-Bandit Task

T000021DraftMar 04, 2026

Restless two-armed bandit task for exploration-exploitation behavior under non-stationary rewards.

EEfRT Task

T000019DraftMar 02, 2026

Effort Expenditure for Rewards Task with probabilistic reward outcomes.

Emotional Dot-Probe Task (EmoDot)

T000003PilotedMar 02, 2026

Emotional/neutral face-pair dot-probe task for attentional bias and EEG

Flanker Task

T000004Smoke testedMar 02, 2026

Arrow-based Flanker task for selective attention and interference control (behavior/EEG).

Go/No-Go Task

T000005Smoke testedMar 02, 2026

Response inhibition task with prepotent Go trials and NoGo withholding.

Iowa Gambling Task

T000030DraftMar 02, 2026

Four-deck decision task probing long-term reward/loss learning under uncertainty.

Loss Aversion / Framing Task

T000031DraftMar 02, 2026

Sure-vs-risk decision task with gain, loss, and mixed framing conditions.

McGurk Effect Task

T000026DraftMar 02, 2026

Audiovisual speech integration task with congruent, incongruent, and audio-only trials for measuring McGurk fusion reports.

Movie Watching Task

T000007PilotedMar 02, 2026

Passive movie-viewing EEG task with centered movie stimulus

N-Back Task

T000008Smoke testedMar 02, 2026

An N-Back task with 1-back and 2-back conditions.

Oddball Task (MMN/P3)

T000018DraftMar 02, 2026

Three-stimulus visual oddball task for MMN/P3-style novelty and target detection ERP paradigms

One-Armed Bandit Task

T000020DraftMar 02, 2026

Two-option bandit learning task with block-wise probability reversals.

Passive Lottery Task

T000022DraftMar 04, 2026

Passive observation task for gain/loss/mixed lottery outcomes with deterministic profile-driven sampling.

Probabilistic Reversal Learning (PRL) Task

T000009PilotedMar 02, 2026

A task where participants learn stimulus-reward associations that reverse unpredictably.

Resting-state Task (EC+EO)

T000010PilotedMar 02, 2026

Eyes-closed / eyes-open resting-state paradigm for EEG baseline acquisition

Simon Task

T000011PilotedMar 02, 2026

A Simon conflict task measuring color-based response control under irrelevant spatial interference.

Stop-Signal Task (SST-Audio)

T000013Smoke testedMar 02, 2026

Auditory stop-signal variant of SST with adaptive stop-signal delay (SSD).

Stop-Signal Task (SST)

T000012PilotedMar 08, 2026

Response inhibition task with adaptive stop-signal delay (SSD) using go/stop directional arrow trials.

Stroop Task

T000014Smoke testedMar 02, 2026

Classic color-word Stroop task measuring interference control (congruent vs incongruent trials).

Task Switching Task

T000027DraftMar 02, 2026

Cued task-switching paradigm with explicit rule transitions and switch-cost metrics.

Trust Game

T000024DraftMar 02, 2026

Investment vs keep decisions across partners with different return tendencies.

Ultimatum Game

T000023DraftMar 02, 2026

Responder-side accept/reject decisions for fairness-manipulated monetary allocation offers.

Visual Search Task

T000033DraftMar 02, 2026

Feature vs conjunction visual search with present/absent decisions.

Weather Prediction Task

T000028DraftMar 02, 2026

Probabilistic category learning task using multi-cue card combinations to predict weather outcomes.