Acquired Equivalence Task
T000053DraftMay 15, 2026Face-cue / fish-choice acquired-equivalence task with staged learning, repeat-until-criterion training, and a final transfer test
T000053DraftMay 15, 2026Face-cue / fish-choice acquired-equivalence task with staged learning, repeat-until-criterion training, and a final transfer test
T000046DraftMay 15, 2026Generalized pro/anti reach task with eye/hand reference-frame manipulation and keyboard proxy responses.
T000032Smoke testedPreview readyMay 15, 2026Rule-dependent inhibitory control with prosaccade versus antisaccade responses.
T000015Smoke testedPreview readyMay 15, 2026ANT implementation measuring alerting, orienting, and executive-control effects from cue and flanker manipulations.
T000001Smoke testedPreview readyMay 15, 2026A task measuring cognitive control, context processing, and goal maintenance.
T000002Smoke testedPreview readyMay 15, 2026A risk-taking task based on BART with color-specific burst profiles.
T000029Smoke testedPreview readyMay 15, 2026Explicit-risk decision task with red/blue probability judgment and proportional betting.
T000016DraftPreview readyMay 15, 2026Rule-based card sorting task for cognitive flexibility and set-shifting
T000034DraftPreview readyMay 15, 2026Three-player virtual ball-toss paradigm for social inclusion and ostracism.
T000017DraftPreview readyMay 15, 2026MCQ-27 style intertemporal choice task (smaller-sooner vs larger-later)
T000054DraftMay 15, 2026Delayed episodic memory task with object encoding, alternating ear tones, an arrow distractor, and temporal order / distance / source probes
T000025DraftPreview readyMay 15, 2026Three-option allocation decisions (generous/equal/selfish) under different stake levels.
T000021DraftPreview readyMay 15, 2026Restless two-armed bandit task for exploration-exploitation behavior under non-stationary rewards.
T000055DraftMay 15, 2026Visual DRM list-learning task with immediate confidence-based recognition of studied words, critical lures, and foils
T000019DraftPreview readyMay 15, 2026Effort Expenditure for Rewards Task with probabilistic reward outcomes.